Babo Violent 2 Development
+18
Nova
Longcat
Toes
Devil
Gerry
Luna
cnikshutupforonceXD
cnik
dizzy
Pirate
Cyber
Nostrad
Martz
Kai
Adm
Sasha
Baboow
Z3RCH
22 posters
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Babo Violent 2 Development
*EDIT*
Development Thread link : http://forum.baboviolent.org/viewtopic.php?f=3&t=4195 */EDIT* - Mnk
I would like to inform you guys that some US babo players are working on improving the graphic look of the game. It is still under development but I want to know what you players think about it?
Theme by Mike
Theme by Z3RCH
Theme by Aprone
Please don't judge the maps for play value, they are just for showing the textures
Greetzzz Z3RCH
Z3RCH- Babo Newcomer
- Location : Netherlands
Re: Babo Violent 2 Development
Wow first one looks great. But in a serious match simplicity is more important than the appearance i think. It can be confusing to play like this.
Baboow- I am a Babo in real life!
- Age : 33
Location : Netherlands
Clan : wicked Skillz
Re: Babo Violent 2 Development
Hah, I like your creative minds =) Those are so sick, especially the one of the graffiti.
Sasha- Friendless Babo
- Location : Israel
Clan : ►
Re: Babo Violent 2 Development
nice, I like the 3rd one the most ^^
Adm- Quality Poster.
- Location : Hungary
Clan : Insomnia
Re: Babo Violent 2 Development
Yea 3d
Awesome.
But about FPS ? :/
Awesome.
But about FPS ? :/
Kai- Babo Spam-a-lot
- Location : BeerLand
Clan : Uc
Re: Babo Violent 2 Development
hm, how did you put different textures on different walls ?
Sasha- Friendless Babo
- Location : Israel
Clan : ►
Re: Babo Violent 2 Development
Too many colours i guess this will bring some headache around , they skins we actually have are cool, well ain't so awesome but still linear and simple which is very important.
Cyber- I am a Babo in real life!
- Age : 30
Re: Babo Violent 2 Development
Sasha wrote:hm, how did you put different textures on different walls ?
I'm quite interested in this too I wonder how they did that
Pirate- Friendless Babo
- Age : 34
Location : The Netherlands
Re: Babo Violent 2 Development
One of them is modifying code. It's not possible with current version.Pirate wrote:Sasha wrote:hm, how did you put different textures on different walls ?
I'm quite interested in this too I wonder how they did that
cnik- First CAT Winner; Babo-Wan Kenobi
- Clan : old whiny grumpy balls
More Info
The code of babo is indeed edited, but the game remains fully backward compatible with the current normal BV2 client.
The work done by some awesome programmers allows the texture guy's to use 20 different wall and ground textures and also 4 different texture blends.
The textures displayed in the earlier post are still under construction and are just 3 of the many theme ideas they want to create.
The FPS doesn't show any difference with the standard version of BV2 on my machine (still have to test it on some low end machine's though)
All bright ideas and suggestions are welcome.
Keep you guy's posted about the progress. (that is if you are interrested)
The work done by some awesome programmers allows the texture guy's to use 20 different wall and ground textures and also 4 different texture blends.
The textures displayed in the earlier post are still under construction and are just 3 of the many theme ideas they want to create.
The FPS doesn't show any difference with the standard version of BV2 on my machine (still have to test it on some low end machine's though)
All bright ideas and suggestions are welcome.
Keep you guy's posted about the progress. (that is if you are interrested)
Z3RCH- Babo Newcomer
- Location : Netherlands
Re: Babo Violent 2 Development
If you could, test it on a computer with 256mb ram running XP and 64mb of video ram. Thats pretty low end right? XD
cnikshutupforonceXD- I am a Babo in real life!
- Location : London
Re: Babo Violent 2 Development
I really love the first and the last ones !
Luna- Babo Spam-a-lot
- Age : 31
Location : France
Clan : Wtf is a clan ?
Re: Babo Violent 2 Development
lol the lego idea rox...
Gerry- I am a Babo in real life!
- Age : 38
Location : ... ur wet dreams!
Re: Babo Violent 2 Development
Looks nice, any chance you guys are also working on some new ball textures?
Devil- I am a Babo in real life!
- Age : 35
Clan : V
Re: Babo Violent 2 Development
This is developed by me as was the first pro client.
The official thread was posted today.
http://forum.baboviolent.org/viewtopic.php?f=3&t=4195
The quality of the maps is entirely up to the person making the map. There's more visual clutter, bad for those who just wish to win, personally i play with no textures), For babo to grow it needs to be more prettier. For FPS, it has very minor impact as speed improvements to the game were made while adding in more graphics.
You can always replace textures if you don't like it. There are game play reasons for the new client. You can see the difference between enemy / friendly flames. There will be improved maps, and other improvements for competitive play in terms of additional map features like 0 height walls.
Everything is compatible with 2.11, so old clients can join new maps but will not see new textures.
Toes
The official thread was posted today.
http://forum.baboviolent.org/viewtopic.php?f=3&t=4195
The quality of the maps is entirely up to the person making the map. There's more visual clutter, bad for those who just wish to win, personally i play with no textures), For babo to grow it needs to be more prettier. For FPS, it has very minor impact as speed improvements to the game were made while adding in more graphics.
You can always replace textures if you don't like it. There are game play reasons for the new client. You can see the difference between enemy / friendly flames. There will be improved maps, and other improvements for competitive play in terms of additional map features like 0 height walls.
Everything is compatible with 2.11, so old clients can join new maps but will not see new textures.
Toes
Toes- Babo Newcomer
Re: Babo Violent 2 Development
fock =/You can see the difference between enemy / friendly flames
Sasha- Friendless Babo
- Location : Israel
Clan : ►
Re: Babo Violent 2 Development
Very nice improvement.You can see the difference between enemy / friendly flames.
Longcat- Babo Newcomer
Re: Babo Violent 2 Development
yep, toyed abit around with the map editor and remade my CTF-Devide with the new textures:
JPEG compression made it look a little worse, though when you play it, its a big improvement over the old textures, way less dull
JPEG compression made it look a little worse, though when you play it, its a big improvement over the old textures, way less dull
Last edited by Pirate on Tue Dec 22, 2009 12:05 pm; edited 1 time in total
Pirate- Friendless Babo
- Age : 34
Location : The Netherlands
Re: Babo Violent 2 Development
Good job.
Some nice new features for gameplay etc
Though I dont like those new weapon models - ( I just replaced them with the old ones).
But overall still a great improvement.
Some nice new features for gameplay etc
Though I dont like those new weapon models - ( I just replaced them with the old ones).
But overall still a great improvement.
Nova- Friendless Babo
- Age : 31
Location : Germany
Clan : inFlamous
Re: Babo Violent 2 Development
Nova wrote:Good job.
Some nice new features for gameplay etc
Though I dont like those new weapon models - ( I just replaced them with the old ones).
But overall still a great improvement.
fps novanaab?
Gerry- I am a Babo in real life!
- Age : 38
Location : ... ur wet dreams!
Re: Babo Violent 2 Development
Gerry wrote:Nova wrote:Good job.
Some nice new features for gameplay etc
Though I dont like those new weapon models - ( I just replaced them with the old ones).
But overall still a great improvement.
fps novanaab?
Better then before. Even on the new map texture test server.
Nova- Friendless Babo
- Age : 31
Location : Germany
Clan : inFlamous
Re: Babo Violent 2 Development
Haven't tried it yet, but on the go, I don't really like the idea about knowing enemy flames and friendly flames, truth you can gain some tactical advantage but you an also lose some.
I'll let you know more once I try it, textures look neat though. Thank you for your hard work, Toes.
I'll let you know more once I try it, textures look neat though. Thank you for your hard work, Toes.
Devil- I am a Babo in real life!
- Age : 35
Clan : V
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