The game is now Open Source
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Geronimo
cnik
Reptillia
Saddam
cmnndr
Mnk
Killer
Devil
RuBeLL
Adm
Cinc
Daivuk
16 posters
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The game is now Open Source
Just to let you know that BV2 is now Open Source under GPL.
People have been asking this for a while, and community is not active anymore so I feel like it was the right moment. I am sorry if this cause problem to the competitive community.
On the bright side, if the game is too easily hack-able, you can now fix it
Please visit the Official Forums for github links and such. as I am not allowed to post links here for 7 days...
People have been asking this for a while, and community is not active anymore so I feel like it was the right moment. I am sorry if this cause problem to the competitive community.
On the bright side, if the game is too easily hack-able, you can now fix it
Please visit the Official Forums for github links and such. as I am not allowed to post links here for 7 days...
Daivuk- Medium Babo
Re: The game is now Open Source
Thanks!
P.S. Expect a version with spawn immunity as a Christmas present, this code is less of a mess than I expected!
P.S. Expect a version with spawn immunity as a Christmas present, this code is less of a mess than I expected!
Cinc- Quality Poster.
- Age : 32
Location : Ston, Croatia
Clan : >?<
Re: The game is now Open Source
Good news. Thanks.
Now get to work, cnik.
Now get to work, cnik.
Adm- Quality Poster.
- Location : Hungary
Clan : Insomnia
Re: The game is now Open Source
Yes, nice timing.Daivuk wrote:I feel like it was the right moment.
Pls, can i have a native linux version now ?
Tnx
Re: The game is now Open Source
I know that there was some Linux code in there.. And was 'apparently' working at some point.
Was done by a community fan a while ago. But one thing for sure, is that the server ("Console" configuration) should still compile on Linux. So you just have to port the rest I guess... Inputs/windows events
Was done by a community fan a while ago. But one thing for sure, is that the server ("Console" configuration) should still compile on Linux. So you just have to port the rest I guess... Inputs/windows events
Daivuk- Medium Babo
Re: The game is now Open Source
Hopefully someone will do the trick, maybe one day we will see it in the ubuntu software center
Re: The game is now Open Source
This made me finally update to Visual Studio 2010, drawing dependencies by hand was too time-consuming XD
Cinc- Quality Poster.
- Age : 32
Location : Ston, Croatia
Clan : >?<
Re: The game is now Open Source
Aaaaallriight, now we're talking, Daivuk!
Not sure I agree on the "right time to do it", though it's better late than never, it's what I always say. xD
Thanks and I hope this will mark a new era for Babo.
Not sure I agree on the "right time to do it", though it's better late than never, it's what I always say. xD
Thanks and I hope this will mark a new era for Babo.
Devil- I am a Babo in real life!
- Age : 35
Clan : V
Re: The game is now Open Source
NO NADESPAWN SERVER - TEST PHASE!!
So far immunity works, though there is no animation (I might create something like shield).
It's currently set to 3 seconds, but I'll be adding sv_immunityTime to the server variables. I'll also add a variable about what weapons can or can't hit you at spawn.
Once this is done, I'm moving to fixing cg recoil
So far immunity works, though there is no animation (I might create something like shield).
It's currently set to 3 seconds, but I'll be adding sv_immunityTime to the server variables. I'll also add a variable about what weapons can or can't hit you at spawn.
Once this is done, I'm moving to fixing cg recoil
Cinc- Quality Poster.
- Age : 32
Location : Ston, Croatia
Clan : >?<
Re: The game is now Open Source
That was fast!
The code I uploaded I used Visual Studio Express C++ 2008. I thought I would reach more people than 2010. But i'm sure its fine anyway.
When you commit this, you should create a branch in github first. Something called: Spawn Immunity. Then eventually we can review the code and merge it back
It's easier that way.
This made me finally update to Visual Studio 2010
The code I uploaded I used Visual Studio Express C++ 2008. I thought I would reach more people than 2010. But i'm sure its fine anyway.
When you commit this, you should create a branch in github first. Something called: Spawn Immunity. Then eventually we can review the code and merge it back
It's easier that way.
Last edited by Daivuk on Thu Dec 06, 2012 8:17 am; edited 1 time in total
Daivuk- Medium Babo
Re: The game is now Open Source
As for recoil, I think they should be set in sv_vars? So if it gets OP, we can just change back values
Daivuk- Medium Babo
Re: The game is now Open Source
Well, the main thing I needed 2010 for was the class diagram generator to see how things work.
I'll make an account on github and commit it when I figure out how, I rarely worked with subversion before so I hope I don't screw up the code or something like that xD
So, working locally for now.
I'll make an account on github and commit it when I figure out how, I rarely worked with subversion before so I hope I don't screw up the code or something like that xD
So, working locally for now.
Cinc- Quality Poster.
- Age : 32
Location : Ston, Croatia
Clan : >?<
Re: The game is now Open Source
Its ok you can commit 2010 version. I just wasn't sure which one to pick.
After you create an account, you can create a branch in github called "cnik" and commit your changes to it. So we dont always commit to the same branches (I'm making some changes on my own)
You can see the network view here:
github dot com/Daivuk/BaboViolent2/network
When couple people work on it, it should look something like this: (Doom3)
github dot com/id-Software/DOOM-3-BFG/network
Edit: Can a mod enable link posting for me? That's annoying...
After you create an account, you can create a branch in github called "cnik" and commit your changes to it. So we dont always commit to the same branches (I'm making some changes on my own)
You can see the network view here:
github dot com/Daivuk/BaboViolent2/network
When couple people work on it, it should look something like this: (Doom3)
github dot com/id-Software/DOOM-3-BFG/network
Edit: Can a mod enable link posting for me? That's annoying...
Daivuk- Medium Babo
Re: The game is now Open Source
Ok
And I'm not cnik
And I'm not cnik
Cinc- Quality Poster.
- Age : 32
Location : Ston, Croatia
Clan : >?<
Re: The game is now Open Source
Typo sorry lol
I don't really know the community well to be honest. dZb was the one that knew you all
I don't really know the community well to be honest. dZb was the one that knew you all
Daivuk- Medium Babo
Re: The game is now Open Source
I think I did something wrong, I created a new fork instead of a new branch XD
Cinc- Quality Poster.
- Age : 32
Location : Ston, Croatia
Clan : >?<
Re: The game is now Open Source
To be honest.. I know SVN/P4 a lot more than github. I just started on github. Not sure what a fork is, but it sounds like a branch?
We need a github pro around here haha
We need a github pro around here haha
Daivuk- Medium Babo
Re: The game is now Open Source
I see the Network, that looks good. You forked (Branched?) from the Master
Daivuk- Medium Babo
Re: The game is now Open Source
Yeah, apparently that's the right way to do it.
Cinc- Quality Poster.
- Age : 32
Location : Ston, Croatia
Clan : >?<
Re: The game is now Open Source
I will have a look on this too.
Killer- Spamming Babo
- Age : 30
Location : France
Clan : .wS.
Re: The game is now Open Source
After some tests, I believe the changes I've made are affecting only the server-side, so is anyone up for hosting a test server after I add "sv_spawnImmunityTime" to game variables?
Cinc- Quality Poster.
- Age : 32
Location : Ston, Croatia
Clan : >?<
Re: The game is now Open Source
You can host locally in win32 you know. Just build the Console.exe, and execute it, then run the game and join it.
You can also run the game multiple time and connect to 127.0.0.1
I am cleaning the source at the moment. Merging Engine libs into the main solution so it's easier to build/debug.
I also already merged your spawn protection into mainline. But that was mostly just a 'Test'.
I also got access to the master server, and tried to kill/reboot the Updater. Successfully
Meaning if we have a new update, I'll be ready to upload it!
You can also run the game multiple time and connect to 127.0.0.1
I am cleaning the source at the moment. Merging Engine libs into the main solution so it's easier to build/debug.
I also already merged your spawn protection into mainline. But that was mostly just a 'Test'.
I also got access to the master server, and tried to kill/reboot the Updater. Successfully
Meaning if we have a new update, I'll be ready to upload it!
Daivuk- Medium Babo
Re: The game is now Open Source
I'd set up the server myself, but the most of the ports on my dorm connection are blocked. I might run a server when I get back home in 10 days or so.
Cinc- Quality Poster.
- Age : 32
Location : Ston, Croatia
Clan : >?<
Re: The game is now Open Source
I'm willing to help with some testing, but I need to get my laptop back 1st. So it's gonna be a few more days.
Btw, how's the spawn immunity feature working so far? I read a couple of posts ago about it lasting 3 seconds? Does that mean the babo itself is immune or the area where he spawns can't take damage?
Btw, how's the spawn immunity feature working so far? I read a couple of posts ago about it lasting 3 seconds? Does that mean the babo itself is immune or the area where he spawns can't take damage?
Devil- I am a Babo in real life!
- Age : 35
Clan : V
Re: The game is now Open Source
Right now the babo is immune, and I'll add some shield-like animation when I figure out how. Also, it's no longer fixed at 3 seconds, it can now be changed using variables.
Cinc- Quality Poster.
- Age : 32
Location : Ston, Croatia
Clan : >?<
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