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Babo Violent 2 Development

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Nova
Longcat
Toes
Devil
Gerry
Luna
cnikshutupforonceXD
cnik
dizzy
Pirate
Cyber
Nostrad
Martz
Kai
Adm
Sasha
Baboow
Z3RCH
22 posters

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Babo Violent 2 Development Empty Babo Violent 2 Development

Post by Z3RCH Sat Dec 12, 2009 2:40 am

*EDIT*
Development Thread link : http://forum.baboviolent.org/viewtopic.php?f=3&t=4195

*/EDIT* - Mnk


I would like to inform you guys that some US babo players are working on improving the graphic look of the game. It is still under development but I want to know what you players think about it?

Theme by Mike
Babo Violent 2 Development Warehouseinprogress

Theme by Z3RCH
Babo Violent 2 Development Legoland2

Theme by Aprone
Babo Violent 2 Development Preview3

Please don't judge the maps for play value, they are just for showing the textures
Greetzzz Z3RCH

Z3RCH
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Babo Violent 2 Development Empty Re: Babo Violent 2 Development

Post by Baboow Sat Dec 12, 2009 3:01 am

Wow first one looks great. But in a serious match simplicity is more important than the appearance i think. It can be confusing to play like this.

Baboow
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I am a Babo in real life!

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Post by Sasha Sat Dec 12, 2009 3:02 am

Hah, I like your creative minds =) Those are so sick, especially the one of the graffiti.
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Post by Adm Sat Dec 12, 2009 3:19 am

nice, I like the 3rd one the most ^^
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Post by Kai Sat Dec 12, 2009 3:43 am

Yea 3d

Awesome.

But about FPS ? :/
Kai
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Post by Sasha Sat Dec 12, 2009 3:59 am

hm, how did you put different textures on different walls ?
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Post by Martz Sat Dec 12, 2009 4:25 am

The first one is Awesome! afro
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Post by Nostrad Sat Dec 12, 2009 4:39 am

Good Job Twisted Evil
I like Razz
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Post by Cyber Sat Dec 12, 2009 4:52 am

Too many colours i guess this will bring some headache around , they skins we actually have are cool, well ain't so awesome but still linear and simple which is very important.
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Post by Pirate Sat Dec 12, 2009 6:57 am

Sasha wrote:hm, how did you put different textures on different walls ?

I'm quite interested in this too Razz I wonder how they did that Very Happy
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Post by dizzy Sat Dec 12, 2009 12:24 pm

gj and what about fps?
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Post by cnik Sat Dec 12, 2009 4:11 pm

Pirate wrote:
Sasha wrote:hm, how did you put different textures on different walls ?

I'm quite interested in this too Razz I wonder how they did that Very Happy
One of them is modifying code. It's not possible with current version.

cnik
First CAT Winner; Babo-Wan Kenobi

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Babo Violent 2 Development Empty More Info

Post by Z3RCH Sat Dec 12, 2009 5:37 pm

The code of babo is indeed edited, but the game remains fully backward compatible with the current normal BV2 client.
The work done by some awesome programmers allows the texture guy's to use 20 different wall and ground textures and also 4 different texture blends.
The textures displayed in the earlier post are still under construction and are just 3 of the many theme ideas they want to create.
The FPS doesn't show any difference with the standard version of BV2 on my machine (still have to test it on some low end machine's though)
All bright ideas and suggestions are welcome.

Keep you guy's posted about the progress. (that is if you are interrested)

Z3RCH
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Post by cnikshutupforonceXD Sun Dec 13, 2009 5:43 am

If you could, test it on a computer with 256mb ram running XP and 64mb of video ram. Thats pretty low end right? XD
cnikshutupforonceXD
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Post by Luna Sun Dec 13, 2009 11:41 am

I really love the first and the last ones ! santa
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Post by Gerry Sun Dec 13, 2009 12:34 pm

lol the lego idea rox... Very Happy
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Post by Devil Mon Dec 14, 2009 8:46 am

Looks nice, any chance you guys are also working on some new ball textures?
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Post by Toes Sun Dec 20, 2009 2:41 pm

This is developed by me as was the first pro client.

The official thread was posted today.

http://forum.baboviolent.org/viewtopic.php?f=3&t=4195

The quality of the maps is entirely up to the person making the map. There's more visual clutter, bad for those who just wish to win, personally i play with no textures), For babo to grow it needs to be more prettier. For FPS, it has very minor impact as speed improvements to the game were made while adding in more graphics.

You can always replace textures if you don't like it. There are game play reasons for the new client. You can see the difference between enemy / friendly flames. There will be improved maps, and other improvements for competitive play in terms of additional map features like 0 height walls.

Everything is compatible with 2.11, so old clients can join new maps but will not see new textures.

Toes

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Post by Sasha Sun Dec 20, 2009 2:58 pm

You can see the difference between enemy / friendly flames
fock =/
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Post by Longcat Mon Dec 21, 2009 1:09 am

You can see the difference between enemy / friendly flames.
Very nice improvement. cheers

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Post by Pirate Tue Dec 22, 2009 11:54 am

yep, toyed abit around with the map editor and remade my CTF-Devide with the new textures:

JPEG compression made it look a little worse, though when you play it, its a big improvement over the old textures, way less dull Very Happy

Babo Violent 2 Development DevideNew


Last edited by Pirate on Tue Dec 22, 2009 12:05 pm; edited 1 time in total
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Post by Nova Tue Dec 22, 2009 5:18 pm

Good job.
Some nice new features for gameplay etc Wink
Though I dont like those new weapon models - ( I just replaced them with the old ones).
But overall still a great improvement.
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Post by Gerry Wed Dec 23, 2009 6:11 am

Nova wrote:Good job.
Some nice new features for gameplay etc Wink
Though I dont like those new weapon models - ( I just replaced them with the old ones).
But overall still a great improvement.

fps novanaab?
Gerry
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Post by Nova Wed Dec 23, 2009 10:07 am

Gerry wrote:
Nova wrote:Good job.
Some nice new features for gameplay etc Wink
Though I dont like those new weapon models - ( I just replaced them with the old ones).
But overall still a great improvement.

fps novanaab?

Better then before. Even on the new map texture test server.
Nova
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Post by Devil Thu Dec 24, 2009 8:16 am

Haven't tried it yet, but on the go, I don't really like the idea about knowing enemy flames and friendly flames, truth you can gain some tactical advantage but you an also lose some.

I'll let you know more once I try it, textures look neat though. Thank you for your hard work, Toes.
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